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A jam submission

OctetView game page

Poem building roguelike.
Submitted by Memory of God (@MemoryofGod) — 12 hours, 17 minutes before the deadline
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Octet's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#14.0004.000
Completeness#253.6673.667
Scope#443.0003.000
Aesthetics#603.3333.333
Traditional Roguelikeness#1073.0003.000
Fun#1202.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I found this one a definite interesting twist on the roguelike formula. Very neat to see. I do admit that it took me FOREVER to figure out how to use the composition bar (my own problem), but I thought it was very clever. I found the Dream mobs very OP, as it would've been nice to be able to last a little longer to collect more words. Regardless, that's a minor detail. Really unique entry and hope your team had fun putting this together. Thanks so much for participating!
  • Really unique. I'd love to see more of this concept. The strict limitations make for an interesting challenge. Sometimes I would start a sentence and then just hope I could finish it, and it leads to some interesting choices as you attempt to make something even somewhat coherent. The idea has a lot of potential. The roguelike part of the game was very basic and moved slowly. I'd love to see it expanded a bit, and I think that if you spend more time in the dream world thinking tactically it would make for an interesting switch of mental states between tactical movement and poetry creation. It would be interesting to be able to influence what types of words you get. It would also be nice to have a few words that you can use whenever for free- like "a" or "the". There was some inconsistency in the controls, between mouse, enter, and space being used differently in different menus. There was also inconsistency in how the word alternates worked, though that is forgivable in a 7DRL. I really liked the aesthetic, especially the dream world. The game fits my definition of a traditional roguelike because it is turn-based, on a grid, and has procedural levels, even though there isn't really a death mechanic. Very memorable game and I hope to see more confluence of poetry and roguelikes in the future. yellow weep, precious nest. yelp, speak from new ring smile, yellow drive, yellow nest. I ponder thirst of words. leave dirt.
  • Strange game ... for sure it is innovative and polished. It took me way too much time to understand what was the objective of the game and how to write sentences. I had to take a look at a video on youtube. The deam part could be a little bit more prominent, just to fit better in the challenge.

Successful or Incomplete?
Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes

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Comments

Submitted

Incredibly unique entry, took me a poem to realize I could combine more than one word per line but I can't say I've played anything quite like this. Easy to pick up and play by anyone and very creative in general, great work on this entry!