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Experiment 02 - roguelike for 7DRL 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #171 | 2.309 | 4.000 |
Traditional Roguelikeness | #183 | 2.309 | 4.000 |
Scope | #208 | 1.155 | 2.000 |
Completeness | #209 | 1.155 | 2.000 |
Aesthetics | #211 | 1.732 | 3.000 |
Fun | #225 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting machanics, too bad you didn't manage to implement all features. The graphics is good. Command take a little while to get used to when your heroes have already in mind their next move 8) The auto-attack feature is a nice touch but battles take a little too long, maybe halve monster hp at last in the first level.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Affirmative
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes
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Comments
Neat idea even if you weren't quite able to finish! I like the concept of being able to send 3 characters out into entirely different branches of a dungeon for higher risks and rewards, and it's definitely an idea worth exploring deeper. Some things that would make for a nicer user experience if you choose to continue this project, being able to move all 3 characters at once with a lump command (all up or left or right for faster gameplay), mouse based interface (understandable it didn't quite make it in for a jam) and more detailed character info in the lower left window you can cycle to. Cool entry!