Hiya!
It's my first time doing a 7DRL challenge, Here's a link to my project:
timing-based combat!
I'm currently working out the combat system hence the single room demo for now, should have an expanded update out later today. The current version has examples of the movement, enemy behaviour and basic combat mechanics.
How is it a roguelike:
- Enemies will be scaled based on how many stages cleared
- Enemy Position and type will be pseudo random
- Room order is procedural ( I already have this worked out I just have to enable it)
I wasnt sure whether to submit to the submissions page or mark my start here, i wrote up the description yesterday but then got a bit confused by the complete/incomplete (can i change that after?).
I wanted to make an addition to the fairly light number of roguelikes out there for the Game Boy, being my favorite system. I'm attempting to create something that pays homage to Cave Noire while modernizing some of the games systems. For combat you can either swipe at the enemies to buy your self some space to run away, or if they get too close you'll enter a timing-based combat screen.
More info on the project page!
Thanks!
B