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A jam submission

Grave Robert (7DRL 2022)View game page

Dig up graves and create undead to overwhelm the cemetary guards!
Submitted by Second Place Games (@2ndPlaceGames) — 1 day, 7 hours before the deadline
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Grave Robert (7DRL 2022)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#863.0003.000
Roguelikeness#1043.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Incomplete

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

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Comments

Developer

Thanks for checking the game out, everyone! The jam was fun. I'm working on an improvement of this idea here: https://secondplacegames.itch.io/cadaverdasher

Submitted

Had a ton of fun with this. Very cool and unique concept. Great atmosphere. You could definitely continue on with a larger game from these core pieces. 

Submitted

Ha, that's great! We had a similar concept of making undeads to fight for the player. Very cool! I hope you had as much fun as I did seeing creating those minions to fight for you!

Submitted

ok so this game lacks some polish…… but what you have is pretty sweet. The concept of digging up graves to create an army of undead is hilarious. Nice work!

Submitted

Really cool concept! It obviously misses some content, but the idea is good and you could easily build on that.

The walking should be smoothed a little bit, with an animation or something. Currently the "jumping" from one state to another can quickly give a headache.

Visuals are cool!

Let me know if you continue this project, I would like to see more of it!

Developer

While it isn't complete, it's playable, has a lose-state, and demonstrates the main mechanic: rob graves to collect resources used to raise an undead army. Use your army to fight the cemetery guards.

I think that the game play idea has promise - I'd be curious to hear people's  thoughts about it, especially any ideas to take the concept further post-contest.

We used Godot to create the game, which I'm still pretty new to. We used the "GoRogue" C# roguelike framework to handle the map, line of sight calculations and some other conveniences. The tilemap in Godot is constructed and rendered dynamically every time an action occurs.