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Nathan

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A member registered Mar 16, 2021 · View creator page →

Creator of

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Nice entry! I won after a few attempts (mainly struggling with the controls, I must admit) :D

The concept is nice, and could easily get more content, new objectives, and new opponents. It would have been nice to collect some items like health potions or something.

The sound effects could need a bit more diversity, the digging sound became annoying after a short time. Otherwise, it looks good and visually consistent. Good job!

Thank you for your comment! I completely agree with the animation speed, I should have tweaked that a bit more :p

I thought about penalties, but decided to not include them. I aimed for a slow strategy game more than a skill-based system, so it's true that the "typing" tag may not be the best. I also struggled a bit when balancing the reserves you have when the game starts, and it's true that you only feel the necessity of sparing some letters by the end of the game.

Thanks for giving it a try!

Thanks for your comment!

Regarding your first statement, I think we may have different definitions of what a roguelike is (according to your definition, Slay the Spire is a traditional RPG too). The criterias I used are 1. Proceduraly generated dungeons, 2. Permanent death, 3. Turn-based, and 4. The player has to manage his resources to survive.

I agree with you regarding the typing part, I had a hard time balancing everything and decided not to add additional penalties when making mistakes or taking too much time!

Thanks for playing :)

Really cool concept! It obviously misses some content, but the idea is good and you could easily build on that.

The walking should be smoothed a little bit, with an animation or something. Currently the "jumping" from one state to another can quickly give a headache.

Visuals are cool!

Let me know if you continue this project, I would like to see more of it!

Hi, I'm having some issue after the first level. The map won't open, and I see treasure chests scrolling up on the screen. Playing the WebGL build in Firefox.

It was really good so far! Good job on the art ;)