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Reclaim The Surface's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #62 | 3.674 | 4.500 |
Overall | #73 | 3.266 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
Really enjoyed this game. Wonderful graphics and a fantastic storyline. Could maybe have used a few more enemies or types of enemies, but great traditional feel and i liked the upgrade mechanics with a larger end-goal of rebuilding the machine.
Good roguelike, liked the setting and the lore / premise around it. The visuals and graphics were great, thought they all worked well.
I got the WRNN, wasn’t sure what happened afterwards but then tried to get as deep as I could until I died.
Overall I really enjoyed my time playing it. To expand it I’d like some kind of world lore hidden within the world so I could get more from exploring besides resources.
I really did enjoy the feeling when I was missing certain resources for the WRNN and going out on missions to the world to find those resources. So I was only looking for metal this run and tried to stock up and then the next run a different resource.
Suggestions
Hey! Thank you for your time, writing a review.
The walking animation will be fixed, and having hot keys for buttons and menus will be in the post jam version.
For the doors: I absolutely agree. We already have new models to replace the old ones.
And the inventory in the Workshop is also a must and will be implemented.
Tanks again!
Very nice graphics!!!
Unfortunately, as I have a Mac I cannot play it.