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Tactical Tetrominoes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #112 | 2.887 | 5.000 |
Overall | #139 | 2.309 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
This is a very interesting concept and super fun to play!
I encountered a couple of bugs where two shapes moved onto the same tile and drag and drop stopped working, but apart from these the experience was flawless.
It's cool how the player is able to consistently defeat any shape in a 1v1, but once more shapes appear it gets more and more difficult.
At first it seemed like the tetrominoes weren't necessary, but soon i realised that using them helped a lot. I started saving powerful ones for useful situations and it really got me to make some tough decisions.
All deaths felt like they were my fault and I think I could have been able to avoid them with better strategies.
Good Job!
Thank you for the feedback (and the bug report, sorry about that coming up during gameplay), glad you liked it! c: