This is one cute bee! .u.
Notester82
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I like each AI's style/personality, from the way they talk to their fonts and board layouts! I especially felt the whimsy from AI 1 with their smiley face doodle and eventually felt compelled to do my best to make moves to let them win (even if it felt like they didn't fully realize when someone had won). :) AI 2 was nice too, still had a bit of soul in them and I was able to catch onto their imperfect strategy to win. Aaaand AI 3, while perfect*, felt like a void. :x
Nice experience, it's making me question if AI 3 is really the best if AI 1 could bring me joy that the other two couldn't (dialogue-wise, at least). L-like obviously, they're playing optimally, but maybe there's more to AI than that...or something.
*Edit: Okay so after peeking deeper in the comments, I realized I could do the same tactic I used on AI 2, but I felt inclined to always play in the center because that felt like The Strat™ to use to force either a tie or a win, interesting...
Holy heccccccck, this game's really cool! :D I stumbled into Brick Breaker Revolution (2) a couple years ago while looking at old J2ME games on YouTube and went "woh, this looks neat, wish I could play something like this", and BrickBreaker Sprint is exactly that! I love the futuristic UI (and how it replicates Brick Breaker Revolution's style but also stands nicely on its own), and all the music tracks are great! As for the gameplay, I love the score attack nature and mechanics (clearing waves Pac-Man CE-style and even earning a lil extra points for clearing certain groups of bricks)! It's also interesting to experience my desire for Ball Speed Up and Ball Speed Down pickups flipflopping once the game gets fast enough, and then I'm balancing trying to keep the ball slow enough to not lose control, but fast enough to get to clearing waves quicker, heh!
Looking forward to seeing more for this game in the future if it gains enough traction!
This is a fun concept! :D I love the strategy of weaving around the board and through your own walls to stay out of enemy sights and/or stall long enough for them to be out of the way, and all from simple mechanics too! Also feels satisfying to be able to put up a marble wall when an enemy's about to attack you.
This is a pretty charming game! I like the pen + paper aesthetic and the way the lines wiggle as you're moving through the dungeons, the actions log being the player and the GM saying things aloud, and the game's story. I felt immersed and could imagine myself and the GM sitting across from each other (at least until the end, that was a funny moment there). ;u;
This is such a clever concept! I like the strategy of positioning yourself and enemies in a favorable way for your board's sake, the different abilities to utilize, and the fact that you can match hurt/damage tiles just like any other tile. The presentation looks clean and stylish too. Gooooood stuffs!
Heck, played the latest version of Momentum at the time of me writing this comment (the one that introduces options (thanks!)) and I noticed that when the scaling setting is changed, the ball becomes invisible during gameplay and stays invisible upon pressing R to reset for a new round. :o The ball's visible again upon closing and reopening the game though. (Also the volume & scaling reverts back to 100% and 3x respectively when you close and reopen the game.)
This is a pretty cool game, I really love the mechanical aesthetic (via music/sounds, slanted UI, digital text, and the title screen's letters spazzing out once you select something on the main menu)! Also appreciate that the replays play in the background of the gallery while you're there, makes it feel very lively. c:
You're welcome!
(Also, I just noticed that the gif for the game used in embeds for stuff like Discord acts a bit chaotic with its background flashing red and white a few times :o Not an expert on seizures so I dunno if this is extreme enough, but it's a bit jarring. It doesn't do that with the gif on the itch.io site but I thought it'd be good to mention how it looks elsewhere.)
41 lines on Life Tetrible! This is a pretty funny one, attempting to slip pieces down towards the bottom once the top was all jumbled and whatnot. ;u;
I admit that this feels a bit scuffed since there were moments where some tiles were visible, but the pieces could pass through them and said tiles were part of lines, causing them to not clear, but yeahhhh.