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A jam submission

LanceRLView game page

Fighting larger monsters with large weapons
Submitted by jzhang113 — 17 hours, 4 minutes before the deadline
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LanceRL's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#154.3334.333
Overall#863.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

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Comments

Submitted

I've tried to implement multi-tile entities in rougelikes before and am super impressed how well you pulled this off! The game is solid and I like the quest system. The combat is a little confusing, as I don't totally understand why some commands are available sometimes and not others, but it generally seemed to work out fine regardless. I did notice there's still a couple "Placeholder" NPCs in the entry room though.

Developer

The combat system is built around the idea of weapon movesets in action games, so continually attacking lets you perform more damaging attacks (stab 1 deals 1 damage, while stab 3 deals 3 damage) at the risk of potentially getting hit. There's also a sheathed / drawn state for the weapon, which is why you initially have a "draw attack". I had planned to have the character move faster when the weapon is sheathed, but I didn't get around to implementing it, so there's very little downside right now to keeping your weapon drawn.

Submitted

Is there a way to get new weapons? I completed a few quests but couldn't find a way. I like the idea of fighting multi-tile enemies in a Rogue-like, it's always a bit disappointing when you see a D and are supposed to imagine some huge dragon in its place. The multi-tile idea is a clever way around that. Attacking over multiple tiles is a good idea too. I liked the presentation, the colours, level generation and names of the locations were very evocative. It'd be great to see this fleshed out some more :)

Developer

Unfortunately, I wasn't able to get around to adding any content. Ideally you'd have different weapons starting out and then you'd be able to get materials from quests to upgrade the ones you like, similar to the game loop in Monster Hunter.