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Puzzle Crawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #81 | 3.167 | 3.167 |
Roguelikeness | #104 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
Great game. I think the difficult could be ramped up. I got my defense up and then walked through the rest of the game. It did crash for be once when going to the next level. I didn't think to write down the message.
Fun little game! The animation definitely helped me understand the pathing. It did seem a little easy once I got the hang, but it could be that armor is just very good. The time pressure could maybe ramp up to make it feel like I had urgency since my armor managed to tank all of the "damage coming in X turns".
Still a fun concept and well implemented!
I like the idea of mixing match 3 with rogue like. I did not really understand: sometimes I was able to select multiple tiles not in a line, and other times not. Sometimes it felt like it was about how fast I select, others not. I love the idea of "number of tiles before reaching enemy" is important.
Paths are meant to be as sinuous as you want, but you shouldn't be able to go twice over the same tile nor into one of a different color. There was a bug that allowed you to go over the same tile twice(and it had a rather tight timing window), so perhaps that bug survived my squandering. So far, I've been unable to replicate any odd behavior, I'll give the code another look to see if anything seems off. Thanks.