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Unamed Mining Game

A topic by Identical Games created Mar 06, 2022 Views: 279 Replies: 6
Viewing posts 1 to 7
Submitted(+1)

First time I've remembered to try the 7drl. I decided to go all in with C++. I used modules for everything. I tried using Cmake but it had problems with modules so I went back to a basic makefile. Then my C++ compiler started failing with an internal error. So I went back to using header files.

My game is going to have network play so I've spent the day building the initial server and client. Server builds a cavern. Clients now render the cavern. Lighting hasn't been added yet.

It's not pretty yet but I think it is a good start.

Submitted

The dark blue of the mineral tile should probably be more like the crystal icon in color. Looks kinda like water at the moment. But the graphics are just place holders anyway at the moment.

Day 3 screenshot (I can't seem to upload the image to itch.io for some reason.)

Deleted post
Submitted

I've got an enemy moving and attacking. You can shoot the enemy although it needs a little refinement. Added sounds effects to mining. I built a Windows version and tested that Windows and Linux version can connect to each other. I need to make a startup UI and spawning enemies. At that point I kinda have the minimum I need. Not sure what features I will focus on after that. I could implement different guns or enemies.

Submitted

I decided to cleanup the startup. Make it spawn the server automatically and have the ability to enter your username. That was a horrible idea. I was unable to make the server spawn on Windows. That combined with the text input UI took the whole day. Even with that it could use more polish. Would have been better to focus on the game and just tell people to use the command line. This could have been a post 7drl task.

Submitted

Most of the last day was spent debuging. After I fixed the crash bug, the game still wasn't fun. I decided I needed to redo the lighting. It was a lot of work but making it more limited and adding the glowsticks worked much better. Its still missing a lot of what I planned but I think it shows the idea now.


Submitted

I wrote up a postmortem about my game.