Just submitted afield, my 7DRL 2022 panicked code-mess!
https://ottomaddox.itch.io/afield
It's a short, simple game continuing my, uh, tradition of focusing on the parts of roguelikes i like best -- strategic movement and resource conservation -- while stripping away more complex combat mechanics and character progression.
You play a bug (who doesn't love bugs?) trying to grasshop home over diverse terrain. Each tile type permits a jump of 1, 2, or 3 tiles (diagonal movement allowed but counted manhattan style). Along the way, you dodge creeps (the little red and black guys), or face them head on with your special abilities -- resource cards you win each time you complete a level.
To make it home to Bug City, you simply have to survive 30 levels of (procedurally generated, ofc) obstacles and baddies.
Overall, I'm pretty happy with how this came out! The design is dirt-simple but feels fairly robust; I'm happy with the look and feel (especially the audio design), and the whole loop is there. I definitely wish I'd added more ability cards (only the core 3 made it) and maybe some enemy diversity, but I think the game works in its most basic form with the parts that survived scope-cut.
Most of all, I'm super excited to check out everyone else's games now that I can safely come up for air! Thanks as ever to all the folks who hosted the jam; 7DRL remains one of my favorite weeks of the year!
<3 bryan/hexcavator