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Cowball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #106 | 2.041 | 2.500 |
Roguelikeness | #160 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
Random items. Permadeath. Procedurally curated level list.
Screenshots
Yes
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Comments
Decent game. Incredibly short, though. The procedural generation is quite weak, as it just feels like a normal platformer with a random order of levels. As such, I wouldn't consider it a roguelike, because of the lacking generation and the fact that it's too short for permadeath to make much of a difference. The difficulty is also very inconsistent, with some levels (such as the one with a ton of whatever those flying enemies are) being way harder than others. Also, I noticed a bug where sometimes the music doesn't work. The physics are kind of weird, as well. Overall, though, good game, with nice art, nice (but repetitive) music, and decent level designs.
DESCRIPTION CARRIED OVER FROM GAME PAGE:
You're a cowboy who's a ball! Explore the desert to beat the Slime King.
[A] and [D] to move
[Mouse/Click] to shoot
[S] to drop and bounce higher!
[Shift] to drop fast and stay low!
Items
---
Soylent: increase max hearts by 1
Hot Dog: increase max hearts by 1
Hard Hat: increase max hearts by 1
Lead Underwear: increate max hearts by 1
Poison Ivy: increase fire rate
Coffee: increase speed
Bike Pump: increase jump speed
Bigger Bullets: increase damage
Campfire: increase damage
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