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TurboVector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #18 | 3.750 | 3.750 |
Roguelikeness | #51 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
procedurally generated race tracks, permadeath, turn-based
Screenshots
Yes
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Comments
This was a lot of fun. Getting the hang of the momentum system was really satisfying. It captured the feel of a racing game really well - avoiding pileups on the first couple turns, trying to get ahead of the pack, and the satisfying feeling when you hit the perfect arc through a corner.
I really enjoyed playing it. I'd love to see more.
I hadn’t played a turn-based game with movement mechanics like this before. It was actually decently intuitive to figure out how to it worked and to get decent at hitting the turns. You really nailed the aesthetics, as well. Great game!