I rebuilt and reuploaded without gamepad support. Hopefully that should be enough to get it to work!
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Thanks for the report. I didn’t hit this issue myself on Chrome or Firefox on macOS/Win10/Linux, but it looks like it’s related to gamepad handling in the engine. I haven’t added gamepad support so I can rebuild the game without this engine feature.
In the meantime, if you have any gamepads connected, maybe unplugging them would work around this issue?
Knowing the inner mechanics is definitely helpful, though with the high level of randomization, new and unexpected combinations still make it a non-trivial affair!
Yes, everything is independent. If you have, say, two of the same proc that procs with 50% chance on hit, on a hit you’ll roll for both of those and both can potentially proc at the same time.
I realized a bit too late in development that having so many abilities able to proc with the same name on the same turn meant that the combat log would be difficult for the player to parse. This means that the player potentially misses out on information crucial to learning the game’s mechanics.
The thing that I regret the most is not having enough time to do some serious game balancing! It was hard to strike a balance between “too easy” and “frequent deaths to one-shots”. I think I ended up a bit closer to the latter, but it’s definitely possible to mostly get a handle on the RNG and avoid the worst of it. Except with the blessings: you can’t replace them and are stuck with what you choose, so if you get bad luck on the RNG there they can really end your run.
There’s a few essential mods (getting enough healing is definitely essential), a pretty big pool of useful mods, and some mods that sound good but should be avoided (and some that are potentially run-ending). I had a lot of fun playing through when developing and discovering the different synergies, and I can confirm that the game is beatable :)
Interesting game! The music and sound design is great, and I love how it looks graphically, with the clouds that fill out and pass over the unexplored areas of the map. The non-violent protagonist and enemies gives it an interesting twist on the traditional roguelike, and I like the way that the stats have been designed to fit with this and with the theme of the game.