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Sea Skimmer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #91 | 2.041 | 2.500 |
Roguelikeness | #99 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
infinite random world (islands, monsters, items, etc) generated with a noise algorithm
Screenshots
Yes
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Comments
Really loved the shore to sea mechanic. I think you could definitely build a larger game out of this one going forward!
Infinite map generation is really impressive for a 7DRL, and this one worked well! I liked the ideas of going between sea and land and accumulating wealth. There some bugs which I'm sure you're aware of. I felt the nice touches of the intro screen/fade in, and the sound were nice.
I felt the maps all started to feel "samey" after a while, and I wished there was some sort of explicit home base that you could orient yourself around. Moving from Point A to Point B stopped being meaningful when I realized there wasn't a real distinction between any of the locations, if that makes sense.
Originally, I tried to make various biomes with specific contents, but the real-time generation was too slow to be playable; I also planned to add some merchants to buy and sell stuff at different prices, and with a finite amount of money, to force the player not to stay at the same location, but there were too many bugs I had to fix before doing so.