Thank you for your video !
(please don't hurt the whales ^^')
Originally, I tried to make various biomes with specific contents, but the real-time generation was too slow to be playable; I also planned to add some merchants to buy and sell stuff at different prices, and with a finite amount of money, to force the player not to stay at the same location, but there were too many bugs I had to fix before doing so.
New release : version 0.5 (22-oct-2022).
* What's new :
> Recolored blue laser (was hardly noticeable under the sea)
> New weapon : disco ball
> Extended the first two levels
> Added controls from sticks for gamepads
> Made the display wider
* Balancing :
> Octopus has now far more health points
* Bugs correction :
> missiles would sometimes not fire (fixed)
New release : version 0.4 (04-10-2022).
* What's new :
> Added some fog to the cave
> Redone burning animation (though it still looks a bit weird ^^')
> Started Level 4 : Under water !
> Added a new boss : the furious octopus ^^
> Added a bunch of new enemies : wasabi, sushi, urchin, ginger, etc
> Added a proper hp bar for bosses
> Implemented mini-bosses (meca-mussel and onsen-crab)
> Redesigned "fuel" bonus (was quite ugly)
* Balancing :
> Reduced Chili Pepper fireball shooting frequency
> Bubbles and Chips can now be destroyed by lasers
* Bugs correction :
> mushrooms were stucked in level 3 (fixed)
> high score wasn't saved sometimes (fixed)
New release : version 0.3 (21-09-2022)
* What's new :
> Now using Godot Engine 3.5
> New weapon system : player has now 3 weapon slots !
> Started "level 3 : the cave", the first long level with an unprecedent difficulty :)
> New enemies : cute onions, angry chorizo, evil carrots and nasty turnips !
> New boss : the shady chili pepper
> Three new weapons : the freeze arrow, the fire arrow and the love arrow !
> Also three new effects for enemies : frozen, on fire and in love ^^'
(which will respectively slow, damage over time and confuse enemies)
> Added a proper local score system
* Balancing :
> Corn cobs now have only 2HP (instead of 4HP)
* Removed :
> credits system and shop (kept for possible future implementation)
> wheel of fortune (was too ugly and quite annoying ^^')
* Bugs correction :
> (fixed) level selection was sometimes showing wrong level
> (fixed) warping to the next level will no longer forget equipped weapons
> (fixed) proper icon for the executable file of the game
New release : version 0.2 (03-08-2022).
* What's new :
> Better looking level selection menu (with pictures)
> Longer level 2 with a new enemy : the dark potatoe !
> new rare bonus : TNT !
> added glowing obstacle avoidance indicators (green arrows, actually)
> added a (very basic) Bonus Shop to casually spend earned credits xD
> added a setting to force english language in the settings menu
> changed loot rate (gold coins, laser upgrades)
> added messages about the last picked up bonus
> the level 1 boss is now tougher
* Bugs correction :
> (fixed) thrusters wouldn't disappear after death
> (fixed) bonus got stucked during a boss fight