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Save the Gold - 2024 7DRL Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #91 | 2.309 | 4.000 |
Overall | #97 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Procedural map generation, random spawning of enemy waves, random item placements.
Screenshots
Yes
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Comments
Nice concept! I liked the idea of reinforcing and trapping my dungeon to ward off those pesky adventurers. Things did get a bit chaotic to my taste once more enemy waves spawned, but that's mostly because I'm bad at these defense style games.
Thanks for the comment! I agree about the chaotic nature of the game. I was playing with the idea of having the whole map visible including enemies so it's easier to plan out traps. I suppose that could be a different game mode.