Thanks for the comment! I agree about the chaotic nature of the game. I was playing with the idea of having the whole map visible including enemies so it's easier to plan out traps. I suppose that could be a different game mode.
daniebker
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Thanks for the comment and taking the time to try it out.
I can update the controls so WASD controls the menu. I forgot to add in the controls section that 'q' quits the menu screen. I will update it so that ESC quits the menu and doesn't close the game, as well as using the menu button again closes the menu. Thanks for the feedback :)
Maybe a bit late to start a dev log here, but thought I'd share what i've been up to.
My idea was to cross a tower defense game with a roguelike. In this game you take the role of a troll that runs a dungeon with huge stash of gold. Hordes of humans and dwarves are storming the dungeon to get the gold and claim it as their own.
You’re a troll that’s amassed a grand fortune in gold. Trouble is word of your wealth has spread throughout the kingdom and now hordes of would be adventurers are storming your dungeon. Use your battle experience, magic spells, bombs, and projectiles to protect your gold stash at all costs!
It's playable in the browser over here. Saving is currently broken since I'm not serializing something properly. But,, since I wanted to hit the deadline, I figureed I could live with it. Let me know what you think, would love feedback or suggestions. Thanks!