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Emerald of Endjora's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #31 | 4.000 | 4.000 |
Overall | #60 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
turn based, permadeath, procgen map, procgen enemy spawns, procgen item spawn
Screenshots
Yes
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Comments
Nice start to what could certainly be fleshed out with additional enemy types, monster features, and inventory management. In lieu of an actual inventory, I quickly learned to use the floor itself as my inventory, saving potions for when I was no longer certain to beat an enemy and retreating as necessary. (Or, in some cases, deferring to take a potion, expecting the level up healing to fix me up in time. : )
I think there's a small visual bug on the final boss, as his health bar didn't decrement as he took damage. However, I figured that may have been done on purpose to obscure his strength.
In any case, he was no match for my fierce fighter. 💪🏼💪🏼
Thanks for the review and the bug report! You found the exact play style that I optimized the win condition for :) Congrats, fierce fighter!
Good job, simple gameplay but it feels great.