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Xenocide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #18 | 4.429 | 4.429 |
Overall | #49 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
RL Elements: perma death, proc gen map, one character, turn based, grid based, no meta progression, roguelike items and inventory system. Proc Gen content: map generation including room, item, and enemy placements.
Screenshots
Yes
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Comments
Very nice and smooth-feeling roguelike, definitely one of the more accessible games I played this 7DRL.
Whoa! Great job!
Sure, balance was a thing, but if you were anything like me - you got all the way to the end of the jam, and wasn’t really able to play it through enough to properly assess everything and tweak values.
All in all I was really impressed - great jamming along side you 🥳
good tileset, the colors changing over time are a small change but do a lot to give the game a bit more progression. the equipment changing the character sprite is a nice touch.
i appreciate the classic rougelike feel. levelling up feels oddly infrequent, at least early game. ranged combat options are a nice addition. the laser sound is very loud...
the assassin chestplate is incredibly powerful, that on any build guns or not is usually enough to win the game. i appreciated getting a good stockpile of items to use, although usually the issue was having too much stuff.
Hey, thanks for the feedback.
You can probably tell I didn't get to balance the game as much as I wanted. Levelling was one of those things, but the rewards were pretty powerful so I didn't want you to get to the end of the game with +20 firearm damage.
I hope you enjoyed.
Whoa, this was cool. I like the sci-fi aspect to the game.