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GladiatorRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #41 | 3.800 | 3.800 |
Overall | #50 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
turn based, procedural levels, randomized enemy selection
Screenshots
Yes
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Comments
This was a lot of fun. It didn't feel like it was generally worth attacking enemies directly, but getting enemies to kill each other made for an interesting tactical challenge.
Very fun and engaging roguelike. It seems like we both had the same basic idea and approached it from opposite directions. I especially like the timing mechanic you added, it makes you really think about the tactical approach.
Also: I'm really terrible at this game, so I didn't see a lot of it. But I liked what I saw.
What a wonderful game. I like absolutely everything about it. Aesthetically, I'm in love because sometimes a simple, well-crafted design in ASCII and standard colors can look better than a graphic tileset.
In terms of gameplay, I found it interesting and was surprised by the amount of movement and attack patterns you've been able to implement in such a short amount of time. It feels fluid and rewarding when you can dodge your opponent and then position yourself to end their life with a combo.
In short, a fighting game taken to the category of turn-based roguelike that has managed to capture the essence of the genre in an elegant and fun way. I tip my hat to your well-executed idea. Congratulations.