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Did development of the game take place during the 7DRL Challenge week?
Is your game a roguelike?
Turn-based
Meta-Progression
Roguelike Elements
Procedural dungeon generation is used for each level, including the layouts, enemies, and mission objectives. There's also permadeath and turn based game play on a grid. Resource management is vital, as is exploration. A single character is played throughout. There are complex systems and secrets to learn and exploit. It provides a tactical challenge by being a pure stealth Roguelike.
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