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Red Vs. Goo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Themes | #1 | 5.000 | 5.000 |
Creativity | #2 | 3.000 | 3.000 |
Gameplay | #2 | 3.000 | 3.000 |
Presentation | #2 | 2.000 | 2.000 |
Story | #2 | 2.000 | 2.000 |
Overall | #2 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which 2 themes did you choose to implement in your game?
The Four Elements
Old Master
How did you choose to implement your two chosen themes in your game?
The old master is your grandfather, now the village elder, who mentors and teaches you.
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Comments
Ok, this is a nice little game. A bit basic, but fun. However, I've wandered into an area called the Lost Forest that I can't leave the way I came. It seems that it's some kind of multiple map maze, but I don't have patience for that at this time. I'm not sure if this is a good idea tbh. Some kind of warning that you are venturing into this area would be nice. Also, the random encounter rate on the world map is a bit too high.
Otherwise, good job, hope you finish the game and add dialogue to those placeholder texts!
I appreciate the kind words, this is my first actual jam attempt. I didn't plan my time well plus I had real life get in the way of my planned time for finishing up this week. I almost missed the submission deadline even, but submitted it even though it wasn't finished rather than miss it. I'm very aware of the problem with the forest map as it stands, I'll definitely fix that by giving the ability to actually learn the secret trick (three exits exist so far, but they are hidden by shadows that don't belong) for the forest map, and also try to tune down the world map encounter rate for the next update. While I'm at it, I plan to actually give dialogue to the characters in the towns lol. I can update it after the 10 day period for voting right?
You can update it at any time, I don't mind.