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DungeonsandDadJokes

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A member registered Nov 13, 2020 · View creator page →

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I enjoyed it! Reminded me a bit of the original Sonic games though, in that it felt like you didn't have a wide enough view to plan your moves out very well. The camera moving immediately every time I jumped also made it a bit challenging to land where I intended.

That is a problem with RPGMaker MV sometimes. I'll have to reupload it to fix that. Thanks for letting me know.

I thoroughly enjoyed the puzzles and the different mechanics. I finished the game in about 10-15 minutes. Very clever and well designed. I think that a low hum or some kind of audio feedback for the lasers would be a good bit of polish. I also really liked the lasers that worked when not a certain number but didn't realize that at first, perhaps using a different color for those lasers might have made that a bit more obvious? I hope you continue to expand the game and add more levels, they are very good. The pacing was such that each time a new mechanic was added, it didn't feel overwhelming, but focused on the new thing and I was able to figure it out with trial and error. I'm sure you probably already thought of this too but maybe you could add a level selection screen for the final version? 

The Midas Minute by DungeonsandDadJokes (itch.io)

If this isn't too late I'd like to still submit. If not, that's fine, I learned a lot from this project and it was fun.

I appreciate the kind words, this is my first actual jam attempt. I didn't plan my time well plus I had real life get in the way of my planned time for finishing up this week. I almost missed the submission deadline even, but submitted it even though it wasn't finished rather than miss it. I'm very aware of the problem with the forest map as it stands, I'll definitely fix that by giving the ability to actually learn the secret trick (three exits exist so far, but they are hidden by shadows that don't belong) for the forest map, and also try to tune down the world map encounter rate for the next update. While I'm at it, I plan to actually give dialogue to the characters in the towns lol. I can update it after the 10 day period for voting right?

My youngest son (about to be 10) got a high score of 229, his feedback: "It was a lot of fun and after a while it got so big that it was like a maze. I stopped playing at around 175 though just to see how much farther it would go on its own." He also said that the bars were less helpful the farther he got because he was always so close to the red line. 

I enjoyed puzzling this out, best score I had was 19 but I lost when extra people hit my growing platform without being ready with enough food and housing. I didn't pull them but it connected all the same. Perhaps if you had a pole as well with the ability to push away planks you didn't want? Or if you had the ability to switch to a paddle to maneuver your growing flotilla to reach a different area or far away planks? Either way, great job!