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Overgrown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics & Animation | #11 | 3.417 | 3.417 |
Overall | #14 | 2.931 | 2.931 |
Focus & Theme | #14 | 3.083 | 3.083 |
X Factor | #15 | 2.583 | 2.583 |
Music & Sound | #15 | 2.917 | 2.917 |
Technical | #15 | 2.750 | 2.750 |
Fun & Design | #16 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
What "8-Bit" restrictions did you use?
The minimum relaxed limitations
Team Size
Trio (3)
Will you continue work on the game after the jam?
Undecided
How does your game apply the theme, Ancient History? (optional)
We took inspiration from the Fertile Crescent in Ancient Mesopotamia.
Which diversifiers did you use, if any? (optional)
One Room
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Comments
Cool! It was hard to figure out how to play the game. Maybe you could add some help text in the game. There is a great retro feel to this game, both the sound and te graphics. Not sure if it is NES, Atari or some other platform, but it does not matter.
At first it was quite difficult to recognize which ones were ready to be harvested. I achieved a score of 1200 (I really tried hard). The music and effects are very good. The sprites are really like those from the NES. I really liked the animations; they were perfect. P.S.: Cows hate me.
neat little game! I had some trouble understanding everything at first. I agree with the comment below about simplifying the controls. after figuring things out it was quite hectic and fun, but it eventually got a bit repetitive as there’s not much variation. I love the cow, wish there were more chaotic stuff like that.
I think the sprite for “almost grown” and “fully grown” are a bit too similar — I often harvested unripe crops or accidentally let them wilt. also, I kept confusing the bells as they affected the opposite barrel of what I expected, so I ended up just ringing both.
overall really cute entry!
Once you get the hang of it, it's quite addictive actually.
I feel like it's a little unnecessary to have a different key for removing crops? You could simplify the controls by making it all be just one key for "interact".
Also, well done on the bells, it feels sooo good hitting them !
Very cool concept. I got a preview of this on Van's stream a day ago, but was finally able to play tonight. I loved the aesthetics/art style y'all come up with here! I'd be curious your game would play differently though if there was some kind of feedback mechanism to help me understand when/where I'm lined up with a plot for planting or picking up a crop. Thanks for making and sharing your game!
I think your use of the theme was very clever and creative, and the music and art work were well done! Great job!
Nice Job. I could feel your alls passion in the game.
Good Job!
Here's my submission:
https://slycooper337.itch.io/shinigami