Totally agree with the other comments here about including a tutorial. I think this has lots of potential though! Thanks for making and sharing your game
tbleazy
Creator of
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Updated feedback: now that I realized that double jumping is a thing, I played a few levels. Rather than focusing on more levels, it would have been awesome to see you polish up the gameplay on the first one or two levels and make 'em bigger. Things like being able to easily restart when running out of energy/no windmill and tweaks to the player movement and platforming to nail the "feel" would really level up your idea!
I really like the concept here! Especially the idea of having the bubbles merge together again to make it more difficult to cruise through a level. I'd be curious to see how your game would play differently if the either 1) the controls were tweaked so you had more control over the player (accel/decel) and/or 2) you could store up more energy at once. I often got right up to 8 or 9 but would be out of shots and need to start over. Thanks for making and sharing your game!