I love, love, love the trippy art style you've brought to your game. I wasn't able to play all the way through the end, but I had fun on my first two attempts.
tbleazy
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Oh no, I falled!
I like the concept here, but there were times where the goal ended up right next to me. I'd be curious to see how the game would change if the placement of the next goal were more intentional (e.g. placed further and further away out from the player as the game progresses) to let the difficulty ramp up along with the player's progression.
Fun game—I really liked the mechanic for how the obstacles in each stage seemed to warp in and out of existence. The ammo sticking around after missing a shot was also a fun detail!
I felt like the movement (especially when up against the walls and wall jumping) took a bit of getting used to, but after a while I was able to climb walls with ease. I'd be curious to see how the game would play differently if wall jumps were more limited and the obstacle placements in each stage forced you to move around in different ways.
I loved the burning dynamics as a way to make for urgency in some of the sections and also as a navigation concept. I did miss some of the jumps that I thought I'd originally make; I wonder how your game would play with coyote time implemented or tweaked further.
I'm just learning Godot now, too, and I'm looking forward to seeing what you do next with it.
Fun concept—the movement (turning especially!) took me a bit to get used to, but I liked the different spell dynamics after I acclimated to the movement. I didn't end up using the rock spell though which makes me wonder if I missed out on some aspect of the game or if the spells could benefit from further differentiation?
It took a few tries, but I finished with a high score of 8250 here. Fun concept and gameplay—free all the foxes!
I'd be curious to see how the game would play differently if there were fewer pauses when picking up power ups or completing spells. I think these would be great for a tutorial or when picking up a new item or completing a spell for the first time, but I wanted to keep the action going as I progressed through each stage.