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Mini Mage Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stability | #1 | 4.667 | 4.667 |
Gameplay | #4 | 3.333 | 3.333 |
Sounds | #4 | 4.000 | 4.000 |
Overall | #5 | 3.733 | 3.733 |
Originality | #8 | 3.333 | 3.333 |
Art | #9 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game was somewhat fun, and had a good concept, but there were a few things that I would change:
1. I would allow the player to change spells, whether that be by picking up items in the game, or by selecting the spells in the start-up menu, to increase replayability
2. I would make more enemies - not increase the spawn-rate, just make some diversity. It doesn't even have to be a whole new enemy, just different colors of slime. Seeing the same green slime spawn every time can get boring after a while - remember, replayability requires diversity.
I would also like to point out that this game has the same name and concept (a top-down shooter in which you cast spells to kill enemies - yes, it's a very common concept, but still) as a project that came before it. The name was changed, but it was still one of the first projects to appear in #jam-updates on the discord server, so please, in the future, if you are thinking about a certain name, please make sure that it hasn't already been used.
all sprites are 8x8; tile set is 8x8 (trees are made of multiple tiles); image scaling is used for enemies/fx; all effects are sprite based and use 8x8 sprite!
I hope you enjoy and give me feedback, this is my first game jam!