Playroom requires a web build to function
You're free to create a multiplayer game without Playroom, but it won't be eligible for the award
The link seems to be functional, could you post a screenshot of the error?
Also -- how many Discord servers are you in? I used to have a similar issue as I was in too many servers at once. Discord sets a hard cap on how many servers one account can be in. If you're at the limit you may need to leave another server before you can join a new one.
Want to find a team or just looking to chat with other jammers?
Join the Discord Server here! https://discord.gg/uzKPF4NjfJ
Ayy, thanks Yollie
And yeahh, the mixels were a bit unavoidable. I had some ideas on remedying the issue, but unfortunately I'm much more familiar with Godot than GMS2, and didn't wanna risk breaking the project just to get that little "itch" of the prevalence of mixels out of sight and out of mind haha
ohh there are a lot of updates, I wasn't able to work on the game during the school year because college has been keeping me busy, but once summer started I've been cranking out changes -- mainly optimization stuff but i've also remastered the gameplay loop to encourage replayability and done a lot of QoL stuff like having the player press space to get a new tower instead of forcing it, debugging, etc. Mostly trying to address all the major complaints with the game so I can work on expanding.
That being said, I'm also working on new content -- mainly new waves and a couple new towers, and making sure that all towers have a combo with every other tower.
At the moment I'm waiting on finishing all these updates and also not being completely broke to put it on Steam (curse you $100 Steam fee), I'll also make a new itch page so the pre-finished version can be archived (despite all its kinks, I am pretty attached to this version and I don't wanna see it completely disappear). Oh and I've decided to make the Steam version free instead of paid. Just feels more right for this game to me.
And then, once release swings by, I'd just keep updating it for a bit until I feel it's "complete". Honestly, I might go ahead and release it on itch earlier just because of this comment lol. Super appreciate it!!!
Thank you so much!! These compliments mean a lot!
As for the gold thing, that's totally my bad -- maybe I should have dropped a gold coin when spawning the merchant or something, haha. I wanted the merchant to have a lot of personality, and my first thought was "gold" but in hindsight that really is probably pretty confusing when the game doesn't have any gold in it. I'll try and figure something out post-jam!