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FartFish

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A member registered Jun 22, 2019 · View creator page →

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Playroom requires a web build to function


You're free to create a multiplayer game without Playroom, but it won't be eligible for the award

Yup, any tools are allowed as long as they fall within the rules of the jam listed on the page!


For exporting an executable, you'll need a tool like PyInstaller or the like.

All game engines are allowed

Weird... the link seems to be working fine for others. 

In the meantime, maybe try this link? I have it set to expire in 7 days, as a heads up.

If that doesn't work -- try going to the "Discover" section of Discord (bottom left, next to your account), and search up "Boss Rush Jam".

The link seems to be functional, could you post a screenshot of the error?


Also -- how many Discord servers are you in? I used to have a similar issue as I was in too many servers at once. Discord sets a hard cap on how many servers one account can be in. If you're at the limit you may need to leave another server before you can join a new one.

It should be a permanent link. Is it throwing an error?

Would you be willing to clarify what you mean by constructors?


If you're talking about constructors in programming languages, those are definitely allowed. 


If you mean to say game engines, those are also allowed.

Just joining the jam is enough --


Once the jam starts, there'll be a "Submit" button on the jam page you can use to submit your entry.


Though be aware that you can't actually begin working on your game until the jam starts!

Nope, not at the moment


I'll try and add them in at a later time, just very busy these days

This version is plus -- just haven't updated the itch page


I'm not at my computer atm, but is the wrong version up or something?

Hi there -- in the future, please don't use the Community tab to advertise

Ultimately it's not something we can police, but you should be doing this during the jam.


It's important to note that the theme will be a major part of both community voting and judge decisions -- so it's unwise to try and come up with any game ideas before you've found out the theme.

Hi, if they work as-is then sure!


If they need any modifications then I'm not sure I have the time to make them these days 😓

Ohh, there's no win state. Just goes on and on till ya die lol

Hmm maybe I could add an alternate gamemode or something...


For now I'm turning my focus to other projects but I'll definitely be considering this for a quick update!

I'm planning on giving it some small updates over time, but nothing huge

Generally our advice is to make as much within the scope of the jam as possible, as doing otherwise goes against the spirit of the jam. You shouldn't be making art, music, etc before the jam, but using asset packs of art, music, etc is allowed.

we don't consider what game engine was used when judging games

It is allowed, but you will probably want a way to export your project -- Scratch is hosted entirely in Scratch and so you wouldn't really have a way to move it over to itch.io

as per the rules, any game engines are allowed

Hey there, we're going to unlist this this post.


We want to encourage you to join, but the world we exist in means you shouldn't share or hint at your age like this.

Want to find a team or just looking to chat with other jammers? 


Join the Discord Server here! https://discord.gg/uzKPF4NjfJ

yup, 3d games are allowed!

This game was amazingly polished, super creative, and was just such a great experience!!! Easily 5's across the board and a strong contender for top 20!

As always, Team Bugulon has made me drop my jaw

The style is great, and while there are a lot of games about climbing in the jam, this one takes that interpretation and slaps a very unique spin on it!

Super enjoyable, 5 stars all around

Thank you!! Glad you enjoyed the game!

Thank you!!

This game is SUPER awesome, with lots of style and really cool visual tech!! Gonna enjoy speedrunning this when I've got some time on my hands!

Thank you!! :D

Ayy, thanks Yollie

And yeahh, the mixels were a bit unavoidable. I had some ideas on remedying the issue, but unfortunately I'm much more familiar with Godot than GMS2, and didn't wanna risk breaking the project just to get that little "itch" of the prevalence of mixels out of sight and out of mind haha

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Haha thank you, loved your entry too!! And your fonts are amazing, I use them everywhere haha

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ohh there are a lot of updates, I wasn't able to work on the game during the school year because college has been keeping me busy, but once summer started I've been cranking out changes -- mainly optimization stuff but i've also remastered the gameplay loop to encourage replayability and done a lot of QoL stuff like having the player press space to get a new tower instead of forcing it, debugging, etc. Mostly trying to address all the major complaints with the game so I can work on expanding.


That being said, I'm also working on new content -- mainly new waves and a couple new towers, and making sure that all towers have a combo with every other tower. 


At the moment I'm waiting on finishing all these updates and also not being completely broke to put it on Steam (curse you $100 Steam fee), I'll also make a new itch page so the pre-finished version can be archived (despite all its kinks, I am pretty attached to this version and I don't wanna see it completely disappear). Oh and I've decided to make the Steam version free instead of paid. Just feels more right for this game to me.

And then, once release swings by, I'd just keep updating it for a bit until I feel it's "complete". Honestly, I might go ahead and release it on itch earlier just because of this comment lol. Super appreciate it!!!

Thanks a ton! I might try and push an update post-jam, pretty busy with work at the moment but I still wanna see where I can take this game

Aaaahhh I knew I was forgetting something!

Thank you so much!! The merchant's dialogue was honestly super fun to write, I'm glad the reception's been so good!

Thank you!!

Thank you so much!! These compliments mean a lot!

As for the gold thing, that's totally my bad -- maybe I should have dropped a gold coin when spawning the merchant or something, haha. I wanted the merchant to have a lot of personality, and my first thought was "gold" but in hindsight that really is probably pretty confusing when the game doesn't have any gold in it. I'll try and figure something out post-jam!