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A jam submission

AlchemistView game page

Submitted by blablagame — 5 days, 7 hours before the deadline
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Alchemist's itch.io page

Results

CriteriaRankScore*Raw Score
Art#342.2163.000
Originality#362.0932.833
Stability#362.8313.833
Sounds#360.9851.333
Overall#361.9452.633
Gameplay#371.6002.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I think this game has potential ! Unfortunately this is not really finish. This is a good try !

Developer

Thanks! And yeah, I said that in the description and I'm still a little mad that I had to submit an unfinished game.. Unfortunately that potential will never see the world's lights if noone makes it able to, because I don't see a way to get it done, even if I had a year (maybe if I had a year..) I'm not going to continue developing. The Unity project is free to download and edit and even has an explanation with some ideas for the game

Submitted

A good effort for a first time. I hope you gained lots of experience for future endeavours. I'm not sure what to rate the stability on unfinished games like this. It didn't crash, so I guess I'll just rate it 5 stars.

Developer

Thanks! I learned to set realistic goals and even came up with my own ideas for scripts when before I knew only few of coding, so yeah I see this as a win :D
Thanks for the 5 stars on stability :)

Submitted

A good effort for a first time. I hope you gained lots of experience for future endeavours. I'm not sure what to rate the stability on unfinished games like this. It didn't crash, so I guess I'll just rate it 5 stars.

Submitted

Hi there, I played the day 3 build, and it looks like you've got some tile tearing going on. This happens because Unity isn't very well optimized for 2D games. The one I usually use is simply adding a border around the each sprite with pixels of the same colour as the outer most line/column,  but I don't know if the rules will allow this. I hope that you find some way to solve this and good luck.

Developer

Thanks for the feedback! Yeah, the Tile tearing is an issue I noticed too, I thought because I turned anti aliasing off it wouldn't tear but apparently it still does.. I don't think you're allowed to have anything over 8x8 but if I have excess time in my "roadmap" I'll try to solve this :)

Submitted

You only gave us the data, not the .exe...

Developer

What do you mean? is it important that you have it in a .exe? when I copied the .zip and opened it it was fine, if you have a problem with opening/running the game please be more specific