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[DevLog] She - A first-person mystery game

A topic by LuminyStudios created Aug 03, 2016 Views: 730 Replies: 4
Viewing posts 1 to 5

Hi there!

I'm Juanjo from Luminy Studios, this is a small DevLog for my entry to this JAM where I'll try to share the progress of the project.

First off I want to say that I'm doing this project alone, I'm lead artist of Luminy Studios but this game it's a personal challenge.

I have discovered this JAM too late but I love the big challenges and this is a very interesting challenge. So I'll try to do something simple but funny, there is no much time and for this I want to apologize for bugs, grammatical errors (I'm Spanish and my English is not very good) and any problems that may arise during development.

Current Status:

My principal skill is the level design and graphics and my big handicap is the programming (my level is very poor), so don't expect a complex mechanics or great puzzles.

My intention is to do a first person story-driven adventure with real-time 3D graphics, I repeat is my intention... I'm still working to put the final touches to the plot and the next step is start the development (today, I hope).

Due to lack of time (I have a real job) surely I will use some assets ready-made (graphics, sounds, scripts...) so I hope to come in time to the deadline.

I chose this cover for inspiration: SHE from Arkotype.

Very interesting design... has captivated me.

Tools:

As I said I will use assets ready-made but others will be entirely created. For this elements I use 3dsmax, Quixel Suite, Photoshop among others. And the engine will be Unity 5 Personal edition.

And this is all for the moment, I can't show images yet but I will try to share my progress on a daily basis. I hope you liked this presentation and that you are curious about the game. Good luck everyone!

(2 edits)

Ok, this is the second entry of this improvised "DevLog".

Finally I finished the design... Writing the plot I can see that the game has a great potential (in my opinion of course), it could be more big and complex but for this JAM I want to do something playable so this is some facts about the game (if it can be called game):

Plot:

We belong to the "Mankind Initiative" a secret organization operating under the aegis of the most powerful governments on the planet. The activities of this organization focus on conducting scientific experiments, creation and invention of new weapons, intelligence services and even such unusual things as searches of ancient riches and treasures or paranormal investigations.

We are the head of one of the most ambitious projects of the organization and our mission is to ensure the proper development of this project. "SHE" is the greatest experiment in humans to increase our psychokinetic skills ever undertaken.

The operations center of the "SHE" project is in the depths of the Siberian steppe, inside a bunker from World War II, a perfect place not only to avoid prying eyes but also as a method of restraint in situations potentially dangerous.

After a small break, we woke to continue our work and what we found then we will freeze our blood...

What is "SHE" the game?

"SHE" is a first person game of mystery and investigation, very much like a walking simulator, is NOT a horror game but sometimes the atmosphere becomes dark and disturbing.

Throughout the game we discover what is the "SHE" project and what is its purpose. Read documents, explore carefully your surroundings and do not forget that you are in the middle of nowhere with no possibility of contact anyone... alone.

In "SHE" you can not die, there is no violence so you can move freely and go at your own pace.

Some considerations about AGBIC version:

Due to the short time for development and one person does everything (Juanjo Barceló), "SHE" will not have the options of a complete game (saving system, settings...) but this could change in future versions (if any).

This version is available only for Windows PC.

This version is offered as is, will not support, no help, no clues, no tips.


Now starts the real development... I hope to show images very soon.

After a lot of problems... this is the first image of "SHE":

Do you like it?

The level design is almost finished, tonight I will continue with the environment and tomorrow I want to start programming... or I hope so.

Another image of the strange facilities of the "Mankind Initiative":

Only some details for finish the level and starts the programming... very simple of course.

New status report:

First off I want to be honest, "SHE" will not be finished for the deadline, mainly due to lack of time. An unforeseen matter has arisen, so the next days I can not do anything.

But this is not bad news, on the contrary I want to continue with the development of "SHE" and maybe this project could become in my side-project.

I want to thank you for the support received so quickly especially through social networks, has been amazing!

Also thanks to this JAM (Ludonaut, dom and Matt Sephton) because has been the promoter of this project.

Special thanks to Arkotype for his marvelous cover!

And good luck to all, I have seen a lot of good and original projects.

Stay tuned to my social networks for future news about "SHE".

My Twitter

My Facebook page

Thanks again for your support.