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A jam submission

HellView game page

point & click / walking simulator in Hell
Submitted by ahintoflime (@ahintoflime) — 2 hours, 18 minutes before the deadline
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Hell's itch.io page

Cover
http://famicase.com/16/softs/63.html

Diversifiers

Fuck This Jam

I've made a game in a genre I hate and told Rami on twitter about it

FLOSS!

I've made rms proud and released my projects' source code under a free license

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Comments

(+1)

Very mysterious game. I included it in my compilation video series of all of the games from this jam, if you’d like to take a look. :)

Developer(+1)

Awesome!  You rock Jupiter.

Submitted(+1)

Pretty weird stuff. Cool graphics and gotta hate clowns!

Developer

Personally I'm neutral on clowns.  Thanks for playing!

Submitted(+1)

Really nice graphics! Did you use real pictures as base or drew them from scratch? Love the mood of the game also!

Developer(+1)

Yes!  The 'scenes' were made from photographs which I altered digitally.  I used a mixture of photos I had taken and public domain stuff from the New York Public Library's digital archives--- it was  great resource.  I did tweak them by hand and draw in some stuff, but I'm not a good enough artist to draw so much!  Thanks so much for playing.

Submitted(+1)

There are a lot of memorable scenes in this game, and it's well worth the few minutes it takes to experience it.

Developer

Thank you very much Ramifactor!

Submitted(+1)

Didn't really 'get it', but I dig the style :)

Submitted(+1)

Nice. The 1 bit aesthetic worked really nicely. The storytelling was suitably vague. I'll have to give it another go sometime and see where else you can end up.

I also think i recognised the image used for the factory, which was a kind of uncanny valley I haven't experienced before, and it surprised me a little, haha.

Developer

Thanks for playing!  There's a small split in the middle but it's fairly linear.  Certain things tweak certain dialog also.

You probably do recognize the factory from a photo-- that was one of the public domain photos I acquired from the NYPL digital archives! It proved a great resource for this game.    Again, thanks for playing!

Submitted

No worries, as I see it the whole point of these jams is to end up with a heap of games to play and foster some community spirit and actually playing them is pretty important for that, haha :)

I figure for a lot of these jam entries a lot of the magic is in that kind of first "exploratory" playthrough so it being fairly linear is a good thing for efficiency if anything.

Developer(+1)

You should have seen my notes!  I had it mapped out at one point so there were 4 different paths through the game, then later realized that meant way more work for me and parts of the game would never be seen by players.  And when you're doing a game jam, you can't expect to necessarily get a lot of time dedicated by the player.  I then almost straightened the whole thing out to be 100% linear, but I liked keeping a little split so that you can play it a little differently if you feel compelled to play a second time.  

Submitted(+2)

Hey, this game looks pretty similar to the one I made, rad! We're like inadvertant jam siblings now.

Submitted(+1)

The windows build is even the same size!! Now we're like monozygotic jam twins!

Developer(+1)

You weren't kidding-- now that's just eerie!  

Looking foward to giving yours a play.  Likely a better "game" than mine (it's pretty short & linear & pointless lol)

Submitted

Playing yours right now and can confirm that it's already much more interesting than playing my own one as A: I have no idea what's gonna happen next and B: can gather lots of inspiration for how to possibly do things differently than how I would make them work intuitively. In short: I'm having a lot of fun playing your game over here!