Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice. The 1 bit aesthetic worked really nicely. The storytelling was suitably vague. I'll have to give it another go sometime and see where else you can end up.

I also think i recognised the image used for the factory, which was a kind of uncanny valley I haven't experienced before, and it surprised me a little, haha.

Thanks for playing!  There's a small split in the middle but it's fairly linear.  Certain things tweak certain dialog also.

You probably do recognize the factory from a photo-- that was one of the public domain photos I acquired from the NYPL digital archives! It proved a great resource for this game.    Again, thanks for playing!

No worries, as I see it the whole point of these jams is to end up with a heap of games to play and foster some community spirit and actually playing them is pretty important for that, haha :)

I figure for a lot of these jam entries a lot of the magic is in that kind of first "exploratory" playthrough so it being fairly linear is a good thing for efficiency if anything.

(+1)

You should have seen my notes!  I had it mapped out at one point so there were 4 different paths through the game, then later realized that meant way more work for me and parts of the game would never be seen by players.  And when you're doing a game jam, you can't expect to necessarily get a lot of time dedicated by the player.  I then almost straightened the whole thing out to be 100% linear, but I liked keeping a little split so that you can play it a little differently if you feel compelled to play a second time.