Nice little concept, makes me think of Sayuka (Freezes time and throws daggers), in-fact it somewhat has a bullet-hell feel. I'd love to see it expanded on.
Quick Thoughts
Took me a moment to figure out how to play.
Noticed a little bug: if you look at your feet, the daggers get frozen and can't harm you.
Wish the audio made it a bit more clear as the daggers approached, not just when they're next to you.
It would be interesting to see how it'd play if you made the daggers move like seeker missiles (dodgeable) and added breakable cover objects
Consider having a visible object (eg. a character), spawning the daggers to make them a bit more predictable.
Also, I found myself mostly staring at the sky, adding traps on the ground (or simply pitfalls) could add to the challenge.
Comments
The interesting concept, its like weeping angels or SCP-173, sometimes it gives that horror feeling like something behind you. I like it.
What about to add a sound to daggers that they can constantly produce, so you can hear that something is flying behind or at right/left?
my record: 158
btw, godot is cool, I also used it for my game
Nice little concept, makes me think of Sayuka (Freezes time and throws daggers), in-fact it somewhat has a bullet-hell feel. I'd love to see it expanded on.
Quick Thoughts
Thank you so much for playing! I don't even know what to say, so right now I'll just say that I greatly appreciate your feedback!