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Ghost Hunter's itch.io pageInspired by
https://famicase.com/23/softs/103.html
Theme
up and not crying
a very reasonable standard to hold yourself to especially nowadays
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Inspired by
https://famicase.com/23/softs/103.html
Theme
a very reasonable standard to hold yourself to especially nowadays
Log in with itch.io to leave a comment.
Comments
I loved the music and art in this game really well made! You really captured the vibe from the art!
Thanx, I'm glad you liked it! :)
Love the art! It really match the famicase. The game is fun but theirs is a bit delay to digging other then that fun game!
I'm glad you liked the game. The delay when digging is part of the mechanic when enemies are involved and, in the initial concept of the game, bats would be present in all phases.
I ended up removing it when setting up the three phases, but I intend to return in a future update.
Ah I see. still very nice game! I want to play more!
Love the presentation! You really captured the essence of the cover
I had a similar music bug to Dogveloper on level 2.
Starting the process of digging feels slow and a bit unresponsive
Overall great job!
Thanks a lot for the feedback! :)
Fantastic tiny little game, Loved the visuals and the small details like having the UI transparent when overlapping the player character. The overall feeling reminded me a little bit of Zombies Ate My Neighbors.
I might have encountered a bug from level 2 to the end of the game it had no music and only got it back by resetting the game, I was using the browser version if it helps
Everything else was on point and very enjoyable. I could see this game becoming a fully fledged project in the future
Thanks a lot, Zombies Ate My Neighbors was a huge influence on the game.
I'll check this bug, thanks for letting me know. I'm glad you enjoyed playing. :)
The theme is cool, your straight interpretation of it works well and your ending is very funny.
I enjoyed the game and I like many things about it. I really like the music in the first stage, the difficulty feels right overall, how the transition from a level to the next works and you can still walk for a few seconds after Victory message appears, the different enemy behaviours and the different bonuses are cool.
In in the first stage in particular I wished the game felt a bit more dynamic and frantic, in this one you'll probably just never get two enemies on the screen at the same time and you'll just dig when there's no enemy on the screen so it feels a bit off at this point. Near the end it got quite better though' as the time melted while bats kept harassing me.
With a character looking so much like Arale, and holding a shovel of anything, I probably could not have resisted making something involving poop, so kudos for resisting the temptation ;).
Well done, thanks for sharing.
Many thanks for the detailed feedback. I didn't have time to work as much as I wanted on the level mechanics and, unlike other games I've made, I wanted to make the first level more accessible and easy for the player to just learn the basic mechanics, an introduction.
Thanks again! :)