I'm creating a Brough-like procedurally generated dungeon-crawler based around Sokoban inspired box-pushing, with all art assets being made from cardboard!
Before creating any of the art assets, I created the game layer using programmer art.
I did this because I wanted to be sure of exactly what art assets I would need to create, and also to make sure my game idea could work before making a big mess of cardboard in my room.
The gameplay is simple; The game creates randomly generated 5x5 rooms with 3 boxes, and 3 goals. The player gets points, and refills their health when they place all three boxes on their goals. The map also has enemies in it, who try to chase down and deal damage to the player when next to them. The player can defeat enemies by standing next to them and pressing toward them, or by pushing a box on top of them.
There are some other surprises I won't spoil, but I'm essentially done with the gameplay, so it's time to start cutting up boxes!
Here's the 10x10 inch model of the dungeon in the game. The plan is to use photoshop to create the various different door locations out of this master image. Doors can never be in the corners, so by rotating and flipping these two doors I can create all the variations needed.
On a side note, have you ever seen those videos where people build massive cardboard recreations of video games and then put a hamster in it?
Anyways, that's all for now. After I get the room/door visuals working in game I'll create the player/enemy objects. I'm planning on making them out of flat pieces of cardboard laying on the floor, so that they can look convincingly like part of the space as they move around the screen. I'm totally up for suggestions for what the enemy should look like, as I'm still not sure. Let me know what you think!