Thanks! YEah, the crashing is really annoying because it seems I have very little control over it. I'm going to take a few passes on the setup and see if I can infer what the cause is. I think it's literally just that the maps are too big for the app to handle (I kind of abused the system) :(
It took me longer than I want to admit to realize I could walk off the main path :D once I worked that out I finally got past the first level.
I liked that the second level had various routes so when I ballsed up and missed the axe I still was able to get past.
Difficulty definitely could have been a little slower of a progression, it drops you right in the deep end, but it was still really fun to play. Great Job Mottzy
I appreciate the feedback! The game started feeling slow-paced and boring to me, but the bigger challenge was that I actually had to redo the mechanic multiple times due to the performance of the engine. I didn't end up getting time to fine tune gameplay, but tbh, I'm not even sure if I could have / would have made it any easier. That's why the feedback helps because it's super clear I didn't give enough ramp-up time for people to get familiar with the controls and the concept
The game is really fun to play and my favorite so far (I still have a few games to go)
Though it wouldn't be me if i had a few critical points:
The game seemingly randomly quits the applications sometimes while loading a new scene.
At the start i felt it was very unclear what to do, and I randomly died without realizing what happend, but once I figured out what was going out, everything was fine! Maybe have something explaining what's going on, or slightly ease into it instead?
The purple enemy seems way too fast, atleast in the first level, since i was unable to outrun him, especially not going along the main path. When i decided to go through the forrest i was able to outrun him barely. Though this was only the problem at the very first level, after the first level everything was fine!
The game was really fun, and I love the visuals! Keep up the great work!
Thanks for the thorough feedback! I'm glad it was fun, I was struggling to find the "fun" in it by the end simply due to all the limitations / crashes. To your points:
Yeah, the random quitting was rough, and I am not sure entirely in my control. I revised the game design / levels a number of times to try to optimize and still got the crashes (unfortunately). I'm going to take another pass at some point and see if I can get it stable but some of this feels like it's just the engine itself (RPG in a box) which is still an alpha product
Easing in, is for sure, one of the things I didn't get to. I wanted a little intro cinematic that could tell the player to "RUN to the end!" - totally agree and know I need to plan better on having the space for the "ease into the game" approach
Oh yes, this purple guy needs more fine tuning for certain. This concept was a late addition - originally it was just a "wall of purple" consuming the land, but due to the performance issues I had to find an alternative quickly and get it "working". though in the end I kind of liked the idea of being chased by these purple guys, they just need much more fine tuning!
Thanks again for all the feedback, I really appreciate it!
Comments
I may have gotten the crashing issue resolved. Let's hope so!
I like the game, really fun, it does crash often in the third mission
Thanks! YEah, the crashing is really annoying because it seems I have very little control over it. I'm going to take a few passes on the setup and see if I can infer what the cause is. I think it's literally just that the maps are too big for the app to handle (I kind of abused the system) :(
Well thanks alot, now my kid is constantly asking to play your game... i hope you make a full version soon ;)
Hey, the crashing is fixed so w00t! also... you mean I have to make this a full game?
It took me longer than I want to admit to realize I could walk off the main path :D once I worked that out I finally got past the first level.
I liked that the second level had various routes so when I ballsed up and missed the axe I still was able to get past.
Difficulty definitely could have been a little slower of a progression, it drops you right in the deep end, but it was still really fun to play. Great Job Mottzy
I appreciate the feedback! The game started feeling slow-paced and boring to me, but the bigger challenge was that I actually had to redo the mechanic multiple times due to the performance of the engine. I didn't end up getting time to fine tune gameplay, but tbh, I'm not even sure if I could have / would have made it any easier. That's why the feedback helps because it's super clear I didn't give enough ramp-up time for people to get familiar with the controls and the concept
The game is really fun to play and my favorite so far (I still have a few games to go)
Though it wouldn't be me if i had a few critical points:
The game was really fun, and I love the visuals! Keep up the great work!
Thanks for the thorough feedback! I'm glad it was fun, I was struggling to find the "fun" in it by the end simply due to all the limitations / crashes. To your points:
Thanks again for all the feedback, I really appreciate it!