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Mühleberg's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well the theme was used. | #2 | 2.777 | 3.000 |
Hidden Fox | #2 | 3.086 | 3.333 |
Controls | #2 | 1.543 | 1.667 |
Best Running | #2 | 3.086 | 3.333 |
Overall | #2 | 2.623 | 2.833 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I kinda liked this one, a survival type thing with randomized items hidden in places. Something that I didn't like that much was that there wasn't really a goal to the game that I could find. Also, I was getting attacked by the zombies but I couldn't really find a way to attack them. Lastly, if this game is developed more I would come back to it at some point. Maybe just add some more features and make the map a bit larger (there is lots of empty space)?
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Comments
Runs smoothly and the backstory looks nice. My problem is that I couldn't wrap my head around what our goal was, or what the control were. I understood they were zombies and even got my hands on a crowbar, but after taking 5 minutes trying to figure out how to equip it I just tried moving in the street and got 2-shot by the zombies. On the bright side, the painting's nice.
In the end, I think that players could have gotten much more out of your game if their goal was a bit more clear and the controls were written on the itch.io page (or even the controls window, which you can toggle on in the Player settings in Unity).
PS: The item randomisation was on point!
Hey, thank's for the Feedback, i didn't really got as far as i wanted. But i want to continue with this idea. I think 6 days were a very optimistic time for making this type game. Thank's for playing btw.
Oh completely forget to say that in this version their is no way to fight or at least equip the weapons or gadgets ;)
Oh okay, that explains a lot x)
Always a pleasure :)