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Runs smoothly and the backstory looks nice. My problem is that I couldn't wrap my head around what our goal was, or what the control were. I understood they were zombies and even got my hands on a crowbar, but after taking 5 minutes trying to figure out how to equip it I just tried moving in the street and got 2-shot by the zombies. On the bright side, the painting's nice.
In the end, I think that players could have gotten much more out of your game if their goal was a bit more clear and the controls were written on the itch.io page (or even the controls window, which you can toggle on in the Player settings in Unity).

PS: The item randomisation was on point!

(+1)

Hey, thank's for the Feedback, i didn't really got as far as i wanted. But i want to continue with this idea. I think 6 days were a very optimistic time for making this type game. Thank's for playing btw.

Oh completely forget to say that in this version their is no way to fight or at least equip the weapons or gadgets ;)

(+1)

Oh okay, that explains a lot x)
Always a pleasure :)