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Don't let it leave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #486 | 3.024 | 3.429 |
Overall | #690 | 2.268 | 2.571 |
Gameplay | #758 | 1.764 | 2.000 |
Originality | #767 | 2.016 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Movement felt fun but combat felt very slow, it didnt feel like there was much of a way to respond to the guard's shots other than to just click though them. If the whole game is based around combat (gotta kill all guards to get out) it needs to have more investment. Reflections and lighting were very nice though!
What do you like about your game?
I enjoyed a lot making a game in 3d, the models, the audio, etc... Also the first person camera effects.
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Comments
The graphics look quite good. I like the effort that was put into showing reflections and the character body when you look down.
I'm not entirely sure if it's a browser issue on my end but the movement is super wonky. I kept getting stuck on walls and corners, and I accelerated really fast and could not seem to change the direction I was moving in. That made it incredibly difficult to move through doorways (which there is lots of) and fight enemies.
Otherwise cool stuff!
I don’t think there is anything wrong with the controls, I think the super speed adds to the feel of the game. I think the guards are pretty tanky, it takes 3-4 heavy attacks to take one down. I think having weaker guards but much more of them would make for more exciting combat. I liked it!
Thanks for the comment, I really appreciate the feedback
I like the graphics, the controls are kinda jank.
Man, there are some junky controls. It takes ages to kill guard and your character stops to perform slow animation. But graphics is good.