Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MiraseiView game page

A narrative driven creature collecting adventure.
Submitted by Larissa Davidova (@larathedev) — 12 hours, 18 minutes before the deadline
Add to collection

Play game

Mirasei's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6002.6674.000
Originality#6772.3333.500
Overall#6842.2783.417
Gameplay#7161.8332.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I've always wanted to make a more serious and narrative driven creature collecting game, and this jam gave me a perfect chance to start.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It's a cool game. I liked playing it. But I didn't finish, because I dided and the last save was so long ago. I think it should autosave after experiencing the light aberration. The red creature on the stairs was bugged and was jumping at me when I was above it without any warning. So it took me like 3 tries to get past that and a couple more deaths on the next 2 creatures. So when I died again and got teleported to the top of the stairs I called it quits . The creatures are kinda unpredictable too. I couldn't figure where to click to approach safely. It was mostly luck. 

But I enjoyed it anyway. Great job!

Developer

Thanks for the feedback! You're right, once the jam is over I'll fix the issues you've mentioned.

Submitted(+1)

I really like the lighting effects, really compliment the world you are trying to build with the monsters light/dark themes.

I don't think there was anything wrong with the dialogue as you suggested on discord. I think the obvious comically evil character 'D Locke' could in fact play well with the obvious Manichean light/dark themes.

The gameplay/combat itself is pretty fun (and can definitely be expanded on in cool ways beyond this jam). One thing that frustrated me a bit was getting totally jumped by surprise encounters if I clicked too far away.

Congrats on the release!