I think I broke the game:) I got to a hatch and got teleported into a default scene with blue sky. I am a huge fan of VTMB. My submission is also set in this universe, but it's not action. Great job!
TheStripyCat
Creator of
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well, I couldn't make it. It seems like everyone deals just too much damage. I invested into stealth and the undead were very difficult to beat. I don't feel like a powerful Anchor. I feel like a neonate. And that's the start of the game. Enimies phasyng though me on attack is annoying. And having just 2 rolls is crippling. I like the vibe and idea. I think it needs a little bit of balancing.
Thank you for playing! I am happy you liked it. I definitely will continue this project and will add all those mechanics with buying boxes, new patterns and fabrics and more customization. And I need to think of a better reason of why we don't have a normal 9-to-5. Maybe It will start as a work from home with boring tasks and at some point you will be able to resign and sell plushies full time.
Please, add the ability to pet the cat:) Pretty well made game. I managed to figure it out and make latte eventually. The game has a consistent style and is very cozy. I like that there's no stress to do things fast or to make sertain things. I wish the game tracked if I am carying something already and didn't pile more things into my hand. It's the only minus for me.
I liked the setting and the spaces you created. I wish there was some visual or sound que to give feedback about an attempted or completed action. There are some comments, but they are too few. The ifsrt dot on the satellite screen is too close to the center of the screen and I didn't realize it wasn't the cursor. Sudden switch to arrow keys to complete the task was also odd. But those are just minor inconveniences. I likes the idea of small repetitive tasks filling long days in the middle of nowhere. It's definetly cozy and well made.
Edit: couldn't get to ending. Don't know what to do.
I was lucky to have the developer quide me through the game. It was quite challenging, but I am glad I made it to the end. Can't even start wrapping my mind around ways to code something like this. I only wish there was a clearer direction. I was a bit too tense while playing, so not exactly cozy experiense for me :) Great job overall.
Edit: was able to fix a couple bugs and add more patterns that you aquire later in game before submission period ended. Download the final version, please.
This game was made for Lana Lux's community game jam using Flax Engine and Blender. Unfortunately, Flax can't make WebGL builds.
3D assets made by me mostly during the jam. Some (bookshelf, table, walls, windows, door) were made for other projects before. The laptop background was a result of the very first blender tutorial I followed few years ago.
Textures were taken from BlenderKit (CC0) or made by me in Krita.
Music and sound - dowloaded from ZapSplat.
Code: mostly me. My husband added sounds to the game. MrCobalt124 helped with the doll parts changing script (for a different project I started a few months ago), that I used as a base for this plushie parts changing.
The game looks very beautiful and feels very chill! I loved the birds sounds and music. But I didn't understand what to do at first. I just kept dying. I tried dashing through enemies and it didn't give me feedback on hurting the enemies. I didn't realise I was hurting them, so I thought I needed to interect with the lamp somehow and the dash was there just to dodge. Only after reading the game page I decided to try once again. I didn't like the enemy sounds. My personal pet peeve is this specific kind of whisper where voice cords are not used at all. It irritates me. I just hear the lips touching. I read on the internet that it's called Misophonia (or selective sound sensitivity syndrome). Part of the problem is how repetitive the noise is. I am perfectly ok with Malkavian whispers from Vampire the Masquerade - Bloodlines, for example. Also I didn't quite understand the role of all 3 ceatures there. It just feels like it's an unnesessary croud there, that only adds to talking. They all are cute, but maybe you should have focused on a second level instead of a squirrel?
I think you have a lot of skill. You created a special atmosphere. I think you can make beautiful story- driven games!