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Devil's Redemption's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #88 | 3.750 | 3.750 |
Overall | #183 | 3.639 | 3.639 |
Presentation | #229 | 3.750 | 3.750 |
Originality | #319 | 3.417 | 3.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
A Souls like game about a devil taking revenge from Enemy (knight) and grind to be more powerful
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Comments
really nice for solo gamejam, diverse enemies, yet seems too difficult for me because of hitboxes
As a lot of people already mentioned a soulslike is pretty ambitious for a gamejam. You did well! Its fun to play. Damn those wizards though xD
didn't expect this scale in a game jam. really nice work! Some small hitbox issues, understandble given the scale and time constraints. Still enjoyed it a lot!
Thank you so much
Pretty ambition undertaking to make a souls game for the jam. I liked the enemy variety you went with. I appreciate that you made the enemies have less HP when you die (very souls-esque design choice there). I'm not sure why I couldn't dodge when moving backwards, that would have been very handy against the knight. Solid work overall!
thanks for ur feedback , about the backward dodge i didnt have enough time to do it
Things I like:
Thing that could improve:
Thanks for ur comment , about the visuals I'm noob in blender :D
And yes there a problem with the hit box I didn't manage to fix it bc of the time
good job
Nice work - The environment is huge!
Would be nice to have a sprint button, so it did feel sluggish at times...
I enjoyed playing it and it's a great achievement for the time frame :)
Very good game