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A jam submission

Devil's RedemptionView game page

souls Like Game for a gameJam
Submitted by BlackDotStudios — 4 hours, 53 minutes before the deadline
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Devil's Redemption's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#883.7503.750
Overall#1833.6393.639
Presentation#2293.7503.750
Originality#3193.4173.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
A Souls like game about a devil taking revenge from Enemy (knight) and grind to be more powerful

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Comments

Submitted(+1)

really nice for solo gamejam, diverse enemies, yet seems too difficult for me because of hitboxes

Submitted(+1)

As a lot of people already mentioned a soulslike is pretty ambitious for a gamejam. You did well! Its fun to play. Damn those wizards though xD

Submitted(+1)

didn't expect this scale in a game jam. really nice work! Some small hitbox issues, understandble given the scale and time constraints. Still enjoyed it a lot!

Developer

Thank you so much

Submitted(+1)

Pretty ambition undertaking to make a souls game for the jam. I liked the enemy variety you went with. I appreciate that you made the enemies have less HP when you die (very souls-esque design choice there). I'm not sure why I couldn't dodge when moving backwards, that would have been very handy against the knight. Solid work overall!

Developer

thanks for ur feedback , about the backward dodge i didnt have enough time to do it 

Submitted(+1)

Things I like:

  • Huge undertaking! You managed to fit a nice combat system, a bit of progression, a boss fight and a very large 3D environment! For a solo game jam, that is commendable.
  • Combat system is pretty good, with really nice looking animations. Controlling the character felt really good most of the time. I felt like the mouse sensitivity was a bit too high but that didn't really detract from the experience.

Thing that could improve:

  • I praised the combat but some hitboxes were very wonky, especially that lightning bolt. Ogres also had these melee attacks I swear wouldn't hit me, but perhaps I was trying to outspace too hard given how the devil's weapon looks so short.
  • I felt like some of the assets didn't fit together very well, the village, the wizards and the colorful trees and flowers made both the devil and the knight look a little off. Lighting and lack of effects didn't really help too but I guess I can't complain given the time constraints.
Developer

Thanks for ur comment , about the visuals I'm noob in blender :D 

And yes there a problem with the hit box I didn't manage to fix it bc of the time 

Submitted(+1)

Developer(+1)

good job

Submitted(+2)

Nice work - The environment is huge!

Would be nice to have a sprint button, so it did feel sluggish at times... 

I enjoyed playing it and it's a great achievement for the time frame :)

(+1)

Very good game