ok sent, my username is alan93dev_fromheaven_
alan93dev
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CREDITS
ART ASSET CREDIT (licensed under Creative Commons Attribution) (from sketchfab)
"The Finger Maiden (Rigged)" (https://skfb.ly/oNtSR) by Dreaming In Alternation 27.
"Cry Wolf Game Character" (https://skfb.ly/6VFUz) by SkinRender.
"Sugar Teddy Bear" (https://skfb.ly/onM8v) by Suvalien.
"Stylized Yellow Bush" (https://skfb.ly/oANTC) by Natural_Disbuster.
"Stylized Tropical Grass" (https://skfb.ly/oy6nO) by Natural_Disbuster.
"Low poly mushroom" (https://skfb.ly/o68EO) by Lucas.
"Player character Abe" from https://www.mixamo.com/#/?page=1&query=abe&type=Character (free for commercial use)
ART ASSET CREDIT (licensed under Royalty Free No AI)
"Ancient Wall Free low-poly 3D model" by dpotatoes
https://www.cgtrader.com/free-3d-models/architectural/other/ancient-wall-9a42c53...
Ancient Pillar Free low-poly 3D model by dpotatoes
https://www.cgtrader.com/free-3d-models/architectural/decoration/ancient-pillar-...
Ancient Altar Free low-poly 3D model by dpotatoes
https://www.cgtrader.com/free-3d-models/architectural/other/ancient-altar-a041f3...
TEXTURE CREDIT (licensed under the Creative Commons CC0 1.0 Universal License)
https://ambientcg.com/view?id=Grass004
https://ambientcg.com/view?id=Ground048
https://ambientcg.com/view?id=Ground072
https://ambientcg.com/view?id=Rock033
https://ambientcg.com/view?id=Ground031
SFX (licensed under Creative Commons 0)
"pain_3.wav" by deltacode
https://freesound.org/people/DeltaCode/sounds/668356/
"shatter.wav" by letssfx
https://freesound.org/people/letssfx/sounds/147867/
"creatures-scuttle-long-many.wav" by minigunFiend
https://freesound.org/people/MinigunFiend/sounds/175225/
"Magic Death.wav" by spookymodem
https://freesound.org/people/spookymodem/sounds/249816/
"Disturbing Monster Sounds" by kodack
https://freesound.org/people/Kodack/sounds/256602/
"Monster screams.wav" by gpag1
https://freesound.org/people/gpag1/sounds/391552/
"Slash" by qubodup
https://freesound.org/people/qubodup/sounds/442903/
"happy cheerful flute song" by kbrecordzz
https://freesound.org/people/kbrecordzz/sounds/585643/
"Peaceful Bells.wav" by CrushedLoops
https://freesound.org/people/CrushedLoops/sounds/642421/
SFX (licensed under Attribution 1.0)
"Cave Monster Die Sound.wav" by FiveBrosStopMosYT
https://freesound.org/people/FiveBrosStopMosYT/sounds/535320/
SFX (licensed under Attribution NonCommercial 4.0)
"Random Static.wav" by 18hiltc (https://www.youtube.com/channel/UCwJFB7r4bcfri4MzEn_REtg)
I was able to figure out the game after a bit of messing around, seems to me the most critical thing to upgrade is health since its game over when that goes to 0. I'm assuming you ran out of time as the purpose of the other upgrades isn't that fleshed out (kinda happened to me as well), but ya it looks to me like you're trying to combine rhythm genre with top down survival. Pretty interesting concept!
Nice! My time was 3:01. I really liked the overall idea. I liked that you could switch dimensions instantly (being able to rapidly change dimensions to see whats ahead and still make it back to the original dimension without falling down through the platform was really helpful). The actual execution was really good too with solid difficulty progression (wall running and jumping was nice). I would have preferred if I could turn a bit faster but it was still fine. Awesome game!
I'm currently on windows 7 so unfortunately can't run the game, I believe UE5 games are only playable on win 10 and up. The idea looks really interesting from the description though. I actually considered making a game that combines third person + 2d sidescroller but had trouble coming up with a concept that was coherent. Really cool that you were able to do something similar.
Thanks! They track to the area where the skull was broken and they will start patrolling it when they get there. They will keep patrolling that area until you break another skull and etc. One of my concerns was the game was too easy since I kept the monster's sight distance kinda short compared to the size of the map meaning they won't see you from far away. And ya I considered letting the other dimension stay on for a bit longer but I didn't want to deter too much from the actual game loop and I also wanted it to kinda be just a "flash" effect with lots of visual impact. I had several additional ideas for the game but didn't do them due to time constraints. One of them was bullet hell mechanics while having to be stealthy. Thanks for the suggestion and feedback!
I really liked buffing the fireballs. The random direction of the projectiles became satisfying when you level them up significantly. I also like how stronger enemies start spawning the higher level you become. It would have been handy to have some kind of an ability for situations where you get completely swarmed, but I guess that's why you gotta pay attention where you are moving. Overall pretty good!
Very cool! The seamless way in which the animation on the character is blending from normal walking to "wounded-cold" is done very well and adds a lot to the general atmosphere of the game. Just the way everything went from relaxing to unsettling, how you slowly realize that the only thing you can see are dead trees and your own trail. And then at the end how you're just watching snow fall on the poor guy while everything turns completely dark.... really awesome work there!
Dang I'm very sorry you're having this issue! I compiled the game on windows 7 using Unreal Engine version 4.15.3, so it may be a problem related to newer hardware.... only thing I can suggest right now is to maybe run the game in compatibility mode for windows 7 and see if that works. Otherwise I would really have to do some research cause it doesn't seem like a common issue.
Dialogue was super good! The characters all had different personalities which made them fun to talk to. I liked that I was able to take the broken phone to the engineer and also take the meat I bought to the occultist, being able to influence the interaction of one character with another like that just felt pretty satisfying. And I actually did get both aberrations correct so I definitely felt a pay off for everything I did. The art and the characters all built the atmosphere of the game very very well, awesome work!
Really cool atmosphere! I particularly liked the moment where a light went out and corpses came out behind the boxes, that part was cool. I like the enemy variety. The way the light hit the boxes and barrels was pretty nice, I found it satisfying to push them around. I wouldn't mind if there were lots more moments where where you get swarmed with enemies. I also liked the humor in the dialogue segments, definitely broke some of the tension. Really great work!
Very cool, managed to beat the game pretty fast. The atmosphere was really well done, I particularly like the shaking camera followed up by leaches. I'm not sure why people are having a problem finding the weirdest room, when I saw the room with three staircases that lead to a closed ceiling, I just assumed that was the weirdest room cause of how little the room made sense. All the others rooms looked normal compared to that so ya I don't get why people had trouble there. The last puzzle was pretty intuitive as well since the game explains to remember where the black symbols are. Overall this game was a pretty unique way to combine exploration and puzzle solving, good work!