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A jam submission

Agent GoogarView game page

It's about time baby!
Submitted by sambamuel, hstott (@harrystottdev), ʚ Angel ɞ, Michael Field (@MichAnimation) — 39 seconds before the deadline
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Agent Googar's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.0004.000
Originality#14.6004.600
Presentation#13.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

amazing fun game. absolutely love the art style and the programming was done amazingly

(1 edit) (+2)

There were 10 in the bed and the little one said move over, move over! Grandad just yeeted another grandma at me!  

A tight Hotline Miami esque bullet hell set in a nursing home with a funky time ghost teleport mechanic.

Absolutely great stuff from Slimey Hatch, can really see the work and care that went into this, really nicely polished for a short jam! 

Stuff I liked:

  • Mechanically tight, fun to play, quick to pick up
  • Great variety of enemies, rooms and layouts
  • Powerups were cool, wish there were more!
  • Thematically entertaining with a good sense of humour
  • Having a story and a quick intro cutscene was a nice touch!
  • Catchy theme song - going to be living in my head rent free for a couple days!
  • Art style was consistent and colour palette was nice and varied

Improvements for next time:

  • More sound effects
    • Hit sound for player and mobs
    • Weapon firing sound
  • Improved visibility of passable and impassable terrain elements
  • A difficulty curve instead of 'git gud' play style - just a personal preference mind you!
  • Some death screen tips!
    • I didn't realise my own ghost projectiles were hurting me until I'd died a few times
    • Using your time ghost's projectiles whilst dodging incoming projectiles is a big component
  • Instead of the boss room appearing at random, having some number of rooms or enemies you needed to kill before ending up there might lend itself a bit better
  • Purely preferetial again, but I think I would have preferred the map stayed the same each time - I think linearity would have lent itself well to this game

Great job team, looking forward to playing more!