There were 10 in the bed and the little one said move over, move over! Grandad just yeeted another grandma at me!
A tight Hotline Miami esque bullet hell set in a nursing home with a funky time ghost teleport mechanic.
Absolutely great stuff from Slimey Hatch, can really see the work and care that went into this, really nicely polished for a short jam!
Stuff I liked:
- Mechanically tight, fun to play, quick to pick up
- Great variety of enemies, rooms and layouts
- Powerups were cool, wish there were more!
- Thematically entertaining with a good sense of humour
- Having a story and a quick intro cutscene was a nice touch!
- Catchy theme song - going to be living in my head rent free for a couple days!
- Art style was consistent and colour palette was nice and varied
Improvements for next time:
- More sound effects
- Hit sound for player and mobs
- Weapon firing sound
- Improved visibility of passable and impassable terrain elements
- A difficulty curve instead of 'git gud' play style - just a personal preference mind you!
- Some death screen tips!
- I didn't realise my own ghost projectiles were hurting me until I'd died a few times
- Using your time ghost's projectiles whilst dodging incoming projectiles is a big component
- Instead of the boss room appearing at random, having some number of rooms or enemies you needed to kill before ending up there might lend itself a bit better
- Purely preferetial again, but I think I would have preferred the map stayed the same each time - I think linearity would have lent itself well to this game
Great job team, looking forward to playing more!