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Tiny Moon Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
File size. If over 32k then rate low. If under 32k then rate high. | #1 | 5.000 | 5.000 |
Replay-ability - How likely are you to play it again? | #1 | 5.000 | 5.000 |
Feel (does it play well?) | #2 | 4.000 | 4.000 |
Entertainment | #2 | 4.000 | 4.000 |
Sounds | #2 | 2.000 | 2.000 |
Graphics | #3 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh man, thats a tough one. Highest score I could get was 336!
Neat work though, you smashed this one out really quick too! '54 days, 20 hours before the deadline' haha
It certainly had very moon-like gravity too, so well done in that regard.
I'm guessing this will likely be the simplest submission for the jam, but here it is. I wanted to make as small of a game as possible using just Javascript and HTML, and it ended up being 2.5 kilobytes zipped (~4 kilobytes unzipped). It made more sense to me that Collins wouldn't want to completely use up all of the guidance computer's storage just for a game, so a smaller game that could (theoretically) fit alongside the gc code would be more feasible.
The game itself is built using 2D matrices to track positions of different ASCII characters, with movement simulated by moving the characters across the rows/columns of the matrix. I ended up saving a lot of space by using programmatic sound effects via the AudioContext web API rather than using mp3 sound files, which was pretty cool to learn. Also, getting the jumps in the game to feel somewhat "moon-like" was sorta fun, and I think make it a bit more challenging.
Anyways, the source code is all available here: https://github.com/benbusby/tiny-moon-runner. Looking forward to seeing everyone else's (likely more complicated) submissions!