Definitely fun and I wish I could have continued but I am very uncomfortable with keyboard controls so any accuracy/precision I could have gained by being able to use my preferred input device (gamepad) was thrown to the wayside. After about 20 minutes of attempts I walked away, not frustrated at the game (because it is honestly fun) but frustrated at my inability to control it properly. If you could add gamepad support that would make this already fun game even more enoyable!
Great design, hard but fair. I suck but did ~15 minutes of playtime. The design feels the way FTL does when you fail; you never feel like "that was bullshit!" but always it was your own fault, and its clear how to do better the next time. My one criticism is to make the respawn even faster. But I think the level design/mechanics is great, good job dude
You weren't kidding about the challenge! I almost got the pantsu in the second world before I stopped.
This game looks and feels very polished so there's not much to add. I appreciate that the puzzles require both thinking and platforming skills (e.g. dropping a block mid-jump to destroy the previously placed block without losing momentum).
Keyboard controls are decent but controller support would be nice.
Comments
Definitely fun and I wish I could have continued but I am very uncomfortable with keyboard controls so any accuracy/precision I could have gained by being able to use my preferred input device (gamepad) was thrown to the wayside. After about 20 minutes of attempts I walked away, not frustrated at the game (because it is honestly fun) but frustrated at my inability to control it properly. If you could add gamepad support that would make this already fun game even more enoyable!
Great design, hard but fair. I suck but did ~15 minutes of playtime. The design feels the way FTL does when you fail; you never feel like "that was bullshit!" but always it was your own fault, and its clear how to do better the next time. My one criticism is to make the respawn even faster. But I think the level design/mechanics is great, good job dude
https://youtu.be/U8-DFt7POSE
You weren't kidding about the challenge! I almost got the pantsu in the second world before I stopped.
This game looks and feels very polished so there's not much to add. I appreciate that the puzzles require both thinking and platforming skills (e.g. dropping a block mid-jump to destroy the previously placed block without losing momentum).
Keyboard controls are decent but controller support would be nice.