Played this more than I thought I would, but didn't really *like* it. I think its more random than I realize, so sometimes I just happen to get an easier map and do better, and randomly doing better tricked me into playing it more. I suck at action games, but still some hazards were way too hard. Brief invuln on hit would be nice, since a lot of the time i'd get hit, then fall into a second spike and die. Less momentum on jumping would give more control, I usually felt locked in to whatever direction I was going. But being luck based depending on what obstacle sets you get is okay, its like one of those old flash games where you fire out of a cannon and bounce off certain things that add to your speed. Its okay, but only if the reset speed is fast, and being forced to wait through a death animation and score popup that took a couple seconds wasn't fun. Was a nice surprise to see how many cosmetic unlockables you had.
to sum up: needs faster reset, better air control, and puzzles that can be navigated through rather than just hoping they don't spawn this run