Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Gunsun Zeros - Demo Day 20View game page

Mix guns and shoot robots!
Submitted by GearSting — 2 days, 13 hours before the deadline
Add to collection

Play game

Gunsun Zeros - Demo Day 20's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Yoo I had fun with it! I'd say you should look at level design if you want to fix being able to snipe enemies from a mile away. Just don't have those kinds of far sight lines in your level.

Submitted

Enemies are much more durable than I am, it gets unfair really quickly when a couple spawns next to each other.

And grenade can't really hit air.

Developer

Thanks! You're right about those points. I don't want the enemies to die too quickly but they are much more deadly than they're supposed to be. I'll make their shots easier to dodge and lower the spawn rate and max spawned enemies.
I've increased the grenade hitbox size to make it easier to direct hit stuff and I'll add a second weapon slot so you can have a backup for tricky enemies.

Submitted

So far it's just a third person shooter blueprint with some assets (which look pretty nice btw).

As i get it, you're leaning into the collect-parts-get-weapon system as your gimmick, but the combinations i've got all seemed pretty sameish in terms of power and useability.

Bullets also have an infinite range, so you end up sniping enemies from afar.

Developer

Thanks for the feedback! Yeah I suppose right now all the guns are just different projectiles other than the sky beam. I'll have to work on getting the more quirky weapons in.
I just nerfed the range on all the guns before I submitted the demo but I guess it wasn't enough, I really want to avoid sniping everything so that's REALLY helpful to know.